Instagram Feed

Showing posts with label Cold Ones. Show all posts
Showing posts with label Cold Ones. Show all posts

Wednesday, April 29, 2009

Game Time

So I played my first Warhammer Fantasy game in forever. I finished pinning my Saurus Calvary and my Old One on Carnosaur. Here is my final list. I may have taken a few more points than I was supposed to but I went with what was in the computer at the store.
  • 573 = Kroq-Gar
  • 222 = 16 Saurus Warriors with Command
  • 180 = 24 Skink Skirmishers with Scouting and Brave
  • 131 = 20 Skinks in unit with brave
  • 580 = 14 Saurus Cavalry with Command and Sun Standard of Chotec
  • 141 = 9 Chameleons with Stalker
  • 185 = 5 Terradons with Brave
  • 59 = Skink Chief
  • 180 = 3 Jungle swarms
Lizardmen on the Move (being attacked by a giant cat! No Callie, No!):
Photobucket

I played against Dwarves and the guy was really nice. Here are a few things I learned early on.
  • Dwarves have crossbow troops that can shoot 30 inches. On a 48 inch board, there is the possibility they can hit my troops at long range. I was close to having my Terradons on that side of the board but thankfully, someone showed me the error.
  • I took a unit of Skinks with out the skirmishing option and without the Kroxgors. First, I don't have Kroxgor models, so I couldn't add them to the unit. Second, because they were not skirmishers, just the unit, I couldn't charge through them. I lined them up in a single rank across the front of my other units and used them as a meat sheild. they tied up my units so the Dwarven player decided not to shooat them. The effect was my troops ended up in front of him untouched. However, they didn't arrive until turn 4.
  • The unit of skinks that I did take ended up standing and shooting at a charge. They lost and were overrun. Instead, I should have fled and regrouped to shoot at the dwarves again. I did this very effectivly with my Chamelons on the other side of the board.
  • Don't line up Saurse in the woods!
  • A Carnosaur with 14 Cavalry can take quite a bit of punishment.
  • Terradons can lock up shooters.
  • Swarms can eat up shots.
  • Board quarters are important.

Tuesday, April 28, 2009

Game Tomorrow

I am excited about my game tomorrow. I still need to pin my 8 cavalry to the old school cold ones. Hopefully, the pinning will get done tonight. I decided to split the cavalry into 2 units, each with command and a magic standard. I also dropped the Skink Priest. I just really don't want to have to deal with magic, though I understand the Lizardmen have really strong magic in the Slann mages. That will have to wait until I have a little more money.
  • Points = Unit
  • 635 = Kroq-Gar (Lord)
  • 206 = 16 Saurus with full command (Core)
  • 146 = 20 Skink Skirmishers with Brave (Core)
  • 138 = 26 normal Skinks with Brave (Core)
  • 180 = 4 Jungle Swarm
  • 266 = 6 Cavalry with Command (Core)
  • 25 = Huanchi Standard
  • 338 = 8 Cold One Cavalry with Command (Special)
  • 40 = Sun Standard of Chotec
  • 114 = 9 Chameleon Skinks with stalker (Special)
  • 160 = 5 Terradon Riders with Brave (Special)
Total = 2248 out of 2250 possible points.

Thursday, April 23, 2009

Touching Up Terradons & More

I wanted to touch up my Terradons before next week's game so I dug out (and was actually able to find) my notes for how I painted them. I don't have step by step pictures but here is the process.
  • Base with a black wash or primer
  • Wash with Folk Art's Hauser Green Dark (I don't remember if I covered the wings too. Now, I wouldn't)
  • Dry brush the green areas with FA's Holly Leaf
  • Paint the wing membrane with FA's Tapioca tinted with FA's Hauser Green Light. It makes a light pus color. I did this in two coats. Now days, I might start with a wash of the light green and then highlight with the mix.
  • I lined in veins on the wings of FA's Medium Yellow.
  • Dry (very dry) brush wings and everything with FA's Hauser Green Light.

Knowing all that, here is the starter picture of what I will touch up on all of them:


You can see the holes in the paint left by the old glue bases.



After touching them up, I decided to go ahead and sand the bases. I mixed Elmer's and a little water and painted it on. Then I dipped them in my basing material (sifted fine sand).




With the glue already mixed up, I decided to touch up the basing material on the Saurus.




There was also one Saurus Calvary that didn't have basing material so I covered it also. After touching the Cold One Calvary, I wanted to glue the riders to the their mounts. I simply used plastic glue and I may have to pin them later if they pop off. I None of this took too long, so I decided to mix up Elmers, water, and FA's Black paint. I started painting and it took a while. But here is what it looks like now.







I meant to just sit down and do a short project but you know how that goes.

Monday, April 20, 2009

Looking at the Lizardmen Army

Well, there are several things I need to do for this army (without buying anything).
The Saurus bases still need to be painted and the movement tray needs to be based. I really want to put the rare earth magnets on the models and the metal plate on the move tray but this is a strictly no $$$ time.



The Saurus Calvary needs about 4-5 hours of painting and then glue them to their cold ones




I would like to re-base the 4 other Terradons like I did with the broken one here


The Salamander needs painting.


The Carnosaur Old One needs about an hour more paint and then be pinned. I would like to base the Carnosaur with a more modeled base but I am honestly a little intimidated and not sure where to begin. I will probably take him up to the shop and get the guys to help me get started.
I have an old school Stegadon that still needs assembly and paint. Eventually, the entire army needs static grass on the bases.



I have a busy week at school so none of this will get done but maybe now I can break it into smaller pieces. (see the new list on the side bar: Pieces of Projects)

Saturday, April 18, 2009

Lizardmen Army (now called Seraphon?)

(Edit 2017- Warhammer Fantasy is now called Age of Sigmar and Lizardmen are apparently called Seraphon)

So, the other night, I went to my local game store and one of the guys was playing Lizardmen in a Warhammer Fantasy match. I haven't played WHF in about 2 years so I hadn't seen the new models or the new army book (check out the Games Workshop Lizardmen page for more info). The new minis are great, especially the new stegadon. So I came home and started digging mine out. I totaled it up and the bare minimum is 2,006 points. Here's the whole army.




And here are the pieces.
16 Saurus




4 Swarms of Jungle Reptiles, a flaming lizard with crew (forgot the name right now), and a skink priest.




T-Rex - rider coming soon. This is probably my favorite model I have painted.




24 Skinks with blowpipes, 24 skinks with spears, and 14 Cold Ones (riders coming soon).




5 old school terradons and the walking wounded. The terradon on the far right is the one I pinned in the last post.




9 chameleons.




I have some great stuff here. Now I just need to finish the riders and base the stuff. I also have an old school stegadon that needs building.

Label Cloud

Mini's Past