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Friday, September 25, 2009

Warjack Update

So, I have been painting, albeit slowly. I decided to paint all my warjacks at once so I am extending my personal deadline to the end of next month. It is also a nice kick in the butt that the new MKII rules just came out! The before shots can be seen here and here. Here are some work in progress shots. I thought I was doing a pretty good job blending the lighter and darker blues but the camera really pulls out the differences... (warning - pic heavy but you can click them for a larger view)


Sentinel. I am really starting to like this little guy.


Hunter. Again, I really like the way he is going.


Centurion. This guy still has a weird pose and I lined in the lighter blue before I decided to try my hand at blending. Still, I will be happy get him out on the table.


Centurion 2. No light blue yet, but I added the white trip around the shoulders. It looks a little like football pads to me but I think I will go with it. I am also a little proud of getting the red in the "eye" slot. It is stinking small!


Hammersmith. I really like the way the metallics came out on him.


Defender. Again, I think the blending looks better in person but he still has a way to go. Thanks for reading!

Tuesday, September 22, 2009

Werewolf Started Last Night


Recently, I convinced my DnD group to try Werewolf: The Forsaken. We made characters (see the previous posts here and here) and agreed to meet for our first game last night. I made up a batch of Mik's "Spicy Balls of Doom!" and the game commenced. They were each called to make up a new pack to take over for a pack that went missing in Elizabethtown (E-town), Kentucky. E-Town is about 2 hours away from where we actually live, giving it a familiar but not too familiar feel. Here is the run down of what happened:
  • Pack met and didn't kill each other (a definite plus).
  • Found a house they can live with and afford
  • Chose their beginning territory (funny enough, not at all where I thought it would be!)
  • Found a usable locus (place to draw magic from) in their territory, though it is currently depleted since no one has been caring for it.
  • Ran their first patrol route as a pack and found two bodies, strung up by their heels, gutted and still fresh.
  • While examining, one of the wolves was shot, suffered massive damage, and fell into a Death Rage.
  • In the end, the found that a deer spirit had Claimed a waitress and had forced her to kill her husband and son. The husband and son had been poaching and recently killed the deer spirits fawn (read Bambi).
  • They also discovered the family was dirt poor and was poaching to put food on the table.
  • Welcome to the World of Darkness.
Likes:
  • Using the internet. ex. "DM, where is the college?" "Check the internet." See how easy that is?!!! There were still a few things I fudged but most of the info is already on the internet.
  • I am granting XP to the person who writes up the adventure on Obsidian Portal
  • He already has the first scene written! Check it out here.
  • I am also granting XP if the character writes a "blog" entry on the site for the week.
  • XP can be spent as the character sees fit, there are no "bonus this at such and such level". It is more like money to improve your character as you want.
  • Combat went pretty well and I really liked the mini-story associated with the deer and hunters. Both were wrong and both had a point.
Dislikes:

  • Combat Actions: The way I read it, you get one action per round. So you can move. Or you can attack. Or you can change forms. It was a little too stilted. So I pulled a Dnd and said they got 1 Move, 1 Attack/Standard Action, and 1 minor. It changes the round from 3 seconds to 6 seconds but it improved the flow dramatically.
  • Death Rage: Death Rage means you failed your composure roll and "lost it". The rules say the Storyteller randomly decides who the beast attacks. I decided that, as long as there were no intervening models between the beast and the thing that caused it all the damage, then the beast would go after the offender. If someone or something got in the way, then they would be attacked. Once the offender was killed (read ripped limb from limb) then all the others were fair game. Thankfully, the rest of the pack attempted to calm her down and it worked, this time.
That's it for now. I liked the game and came away with several more things I need to read up on.

MKII Final Rules Released by Privateer Press


Just in case anyone missed it, the final MKII rules are out for Warmachine in downloadable pdf format from Privateer Press. Check it out here.

Sunday, September 20, 2009

Malifaux

A friend just brought over his book for the new game Malifaux. For more info on the game, check out Mik's great review here. My friend offered to buy a second crew just to get people (read me) to play. I really like the idea of a skirmish of solos. Unfortunately, I am one of the ones that doesn't really get into the style of the minis (I know, boo, hiss). I wish they had chosen to offer a faction that appealed to those of us who like painting clean stuff like Tau and Space Marines, though The Guild faction comes closest. Then again, they appear to be doing just fine with out me =) I like some of the minis, especially the inherent humor:
Most of the minis are a little too creepy for me and they would weird me out sitting on my paint table while I tried to sleep (in the same room):
Again, this is a totally cool mini with a neat story element in simple posing. Still, I guess I will have to save my money for now...

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