Thursday, November 21, 2013

What DnD character are you?

I took a test to see what my Dnd type is.  It is about a 140 questions and the link is at the end of the post.  I included my test results and my responses.

I Am A: Lawful Good Human Monk (5th Level)

(I hate monks! Couldn't have been something else??  I was SUPER close to being a gnome paladin.  Now that could be fun...)

Ability Scores:







(I need some magic items!)

Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

(No surprise here.  I am off the charts lawful good.)

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

(Did I mention I hate monks?)

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Wednesday, November 13, 2013

Book 7

The Wheel of Time Series

Ok, I will admit that I did not read the whole series.  I think I got half way through book 4 and threw in the towel. However, I love origin stories and the first book has one of the best, most classic stories I have read.  Young teenagers in a small out of the way town.  Mysterious visitors with secrets and abilities.  An unknown threat to the simple life.  Grand adventure calling to them.  It was a fun read.

Tuesday, November 12, 2013

Book 6

A while back, I started my top ten list of books that got me into the fantasy / gaming scene. 

 Mercedes Lacky is a well known author that has written dozens of books.  I have read a few but the one that captivated me was  "The Ship Who Sang" (follow the link to read a good chunk of the first chapter). 

The Premise: (from Wikipedia)
"The Brain & Brawn Ship series is set in the future of our universe and in McCaffrey's Federated Sentient Planets. The parents of babies with severe physical disabilities but fully developed and exceptionally talented brains may allow them to become "shell people" rather than to be euthanised. Taking that option, physical growth is stunted, the body is encapsulated in a titanium life-support shell with capacity for computer connections, and the person is raised for "one of a number of curious professions. As such, their offspring would suffer no pain, live a comfortable existence in a metal shell for several centuries, performing unusual service for Central Worlds."[12]
After medication and surgery, general education, and special training, shell children come of age with heavy debts which they must work off in order to become free agents. They are employed as the "brains" of spacecraft ("brainships"), hospitals, industrial plants, mining planets, and so on, even cities – in the books, primarily spaceships and cities.
A brainship is able to operate independently but is usually employed in partnership with one "normal" person called a "brawn" who travels inside the ship much as a pilot would. A brawn is specially trained to be a companion and helper, the mobile half of such a partnership. The nickname is relative: the training is long and intense and the brawns must be brainy people in fact. Commonly the brain and brawn are paired at will and, for a fee, a brainship may terminate an assigned partnership."

It is very well written and drew me in.  Even now, as I went back to look at it again, I reread the first chapter and loved it all over again.

Monday, November 11, 2013

Playsets Kickstarter

I recently saw a Kickstarter for Playsets over at Master Darksol's website. There are 4 days left and they just hit funding. It looks like a good game option for long distance RPGs and I liked the art work. It will be a free app with purchasable tokens. They just might hit one or two of their stretch goals.

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