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Showing posts with label Dnd. Show all posts
Showing posts with label Dnd. Show all posts

Thursday, March 15, 2012

Game Night as a Player!


This is the first night I will be able to field a player in DnD.  One of my regular players is finally ready to try his hand at DMing and I can't wait!  I am making a killer Goliath Barbarian Slayer.  High Crits, Rages, and Negligible Armor, here I come!

Saturday, October 8, 2011

Dnd and Restraint?


This week, at our weekly game, I tried to start a bar fight with my players.  A troll named Brugg is the city enforcer.  He came into the inn they were at, shook down the inn keep for protection money, and then started playing grab-butt with the often intimidating tiefling warlord.  Wouldn't you know, of all the times to show restraint, this was it.  Not when they talk to city officials, not when they talk to city watch, not even when they talk to the inn keep giving them free room and board.  Nooooo, they show restraint with the enforcer troll who I am trying to use as an instigator.  She flirted with him, played along, and wrapped her tiefling tail around him in an oh so ticklish way..  When he pushed things too far and wouldn't help  with their questions, the players still kept things on the down-low.  Brugg left the bar (after a quiet dagger was placed at his nads) confused, pissed, and promising retribution.  Oh well, I will trade a bar fight for a recurring villain.

Tuesday, October 4, 2011

DnD Recap

The chamber right before the boss fight. Privateer minis pull double duty.
Last Thursday, the players finally made it to the boss fight.  They descended the slippery, blood-soaked chains into the ritual chamber, where the Demon Lord Orcas was about to break through.  The Priest and the Warlock were able to seal the rift while the the Warlord, Rouge, and Fighter were able to fight off the hordes of undead that kept coming back to life.  The main boss, Kalaral, turned out to be a pansy in a fight, though he had a ton of hit points.  In his pocket was a note describing payments for humanoid slaves taken from the area.  Next week, the players plan to track down the slave traders.

Our recipe for the week was simple.  We provided the salad and everyone brought their favorite toppings.  We had everything including:
  • Artichoke hearts
  • Cheese
  • Turkey
  • Boiled eggs
  • Pepperchino peppers
  • 10 different dressings
  • Black and green olives
  • Croutons
  • and more stuff I don't remember
No one spent more than 5 dollars, we ate a great dinner, and the root beer floats for dessert were fantastic!

Friday, September 16, 2011

Shopping and Girl Fights

Post Game for DnD Night:

The Food: Hearty Queso
Ingredients-
  • 1 Can Black Beans
  • 1 Can Corn
  • 1 pound ground beef
  • 1 jar of queso
  • 1 bag of corn tortilla chips
Directions:
  • Cook the ground beef and season with salt, pepper, garlic, and onion.  Think taco meat.
  • Drain the black beans and corn.
  • Drain the meat when it is cooked through.
  • Pour the beans and corn in the same pan as the beef and mix on a medium temp.
  • Turn the temp to low and add the queso.  Stir.  If you let it sit, the cheese will burn to the bottom of the pan.
  • Serve with corn chips.
  • This also works well in a slow cooker at parties!

Thursday night is our DnD 4E game.  We have been playing for a couple of months now and the newbies are hacking their way through hobgoblins and undead like pros.  Well, at least like competent amateurs.  Last week, they ran head long into a patrol of hobgoblins that were able to roll 18-20's on most of their attack rolls.  The fighter, was knocked into his second death saving throw (3 strikes and your out).  This week, the fighter and the cleric were both absent, leaving the party with just the female players.

Girls Night!!!

They decided to leave the dungeon, sell some loot, and buy healing potions and some AoE alchemist fire.  Girls after my own heart.  When they made it back to Winterhaven, they found that the dead in the graveyard had risen and the town needed them to fight off their dead relatives.  Once in the graveyard, they ran into the female elf who had given them bad information and nearly caused their demise.

The alchemist fire bombs quickly dispatched the decrepit skeletons while concentrated attacks took out the Elven B****.  They found a note on her, giving them more reason than ever to return to the keep and stop the evil plans at work.  They also learned the name of the one trying to open the portal: Kalarel.

Saturday, September 3, 2011

Dnd Night


I look forward to DnD night all week. I get to have my friends over, we eat great food, and we roll some dice.

The group I am DMing for consists of 4 newbies and 1 with a year of experience.  I really like teaching the game to new people.  The always seem to come up with new ideas I don't expect.

This week, one of the guys made Asian BBQ Chicken, Grilled Corn on the Cob, and a wonderful Ice Cream Topping with Peaches, pecans, brown sugar and butter simmered on the stove.  It was fantastic!!!

The picture to the right is the first level of the Keep on the Shadowfell, a great adventure to take your PC's from 1-3 levels.  The maps are well made and the story is fairly straight forward.  The PC's have gone through the preliminary story and now they must fight their way down to the second level and seal the rift before Orcus is able to come through.

They have acquired 2 pet goblins and lots of experience.  I love Thursday Game Nights =)

Thursday, September 1, 2011

The Tiefling

She makes her debut tonight on our DnD table.  She had a couple of weapon swaps, a good bit of purple ink from the old GW series, and a couple of cleavage lines.  All she needs is her base finished and a clear coat.  Not bad for having not painted anything in a year.


Thursday, July 28, 2011

What DnD Character are you?

I Am A: Lawful Good Human /Cleric (3rd/2nd Level)


Ability Scores:

Strength-11

Dexterity-13

Constitution-14

Intelligence-16

Wisdom-15

Charisma-13


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


Secondary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Saturday, July 25, 2009

Last Night's DnD

I run a 4e game of Dnd and last night was the last night =( Folks are getting married and others are busy so the game will go on hold for a while. We have been running the Scales of War campaign published by wizards and the team has moved from 1st to 6th level. We are all grad students plus a doctor and the table conversation is a lot of fun. I haven't gotten last night's game updated yet, but feel free to check out the website. I would especially recomend the goblin-bard's "Ode to Poo" he uses for one of his attacks.

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