Continuing my top ten list for books that got me into the fantasy / gaming scene.
Book 3 - Dragonlance, beginning with Dragons of Autumn Twilight. I was pulled in by the cover artwork and then the idea of how this would flow from a gaming scene. I later bought the annotated edition with notes from the authors in the sidebars. For the first half of the book, they played the game and wrote what their characters did. Eventually, they used that as a jumping off point and started writing the story. Once you know it is there, you can sense a more smooth approach in the writing when the stop trying to copy down the game. I loved the books, the idea of a thief who didn't steal (he was just a bit of a clepto) and a wizard who was not really on his party's side.